AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")

include("shared.lua")

local isTouchingNoFall = false
function ENT:Initialize()
	self.Entity:SetModel("models/hunter/blocks/cube1x1x025.mdl")
	self.Entity:SetSkin(0)
	self.Entity:SetSolid(SOLID_VPHYSICS)
	local phys = self.Entity:GetPhysicsObject()
	if phys and phys:IsValid() then phys:Wake() end

end

function ENT:SpawnFunction( ply, tr ) 
   
 	if ( !tr.Hit ) then return end 
 	 
 	local SpawnPos = tr.HitPos + tr.HitNormal * 16 
 	 
 	local ent = ents.Create( self.Classname ) 
 	ent:SetPos( SpawnPos ) 
 	ent:Spawn() 
 	ent:Activate() 
 	 
 	return ent 
 	 
 end 
 
 hook.Add("GetFallDamage", "FallDmg", function( ply, speed )
		if isTouchingNoFall then
			 speed = 0
			 return speed
			else return 10	
		end	
 end)
 
function ENT:StartTouch( ent )
         if ( IsValid(ent) and ent:IsPlayer() ) then
		 
		isTouchingNoFall = true
        end
end

function ENT:Touch( ent )
    if ( isTouchingNoFall ) then
		
        end
    end

function ENT:EndTouch( ent )
      if ( IsValid(ent) and ent:IsPlayer() ) then
		isTouchingNoFall = false
        end
end
 
  
function ENT:Think() 

end

